There were only a few things Anthem needed to get right to be a success — not the game of the year, or the next Fortnite-sized phenomenon, but a successful online shooter. It only gets one of those right, and when all is said and done, it’s probably the least important for the game’s long-term viability.
At a glance, Anthem is a highly-polished, triple-A title from one of the industry’s most celebrated developers. But then you play the game. It starts strong, throwing you into an epic battle where monstrous aliens are facing off against this world’s heroes: Freelancers. The freelancers fly around in javelins — exosuits that can be customized with a variety of weapons and special abilities, many of which you’ll collect while taking out opposing forces.
And if Anthem were nothing more than an Iron Man simulator, instead of one of the biggest games of 2019, it would be a rousing triumph. It might be the most overused description of the flying mechanic on the internet, but you really do feel like Tony Stark as you boost through the stunning wilderness of Anthem’s world.