Fellow Tenno, it's come to my attention that a lot of you do not fully understand what it means to perform as or with Limbo. The gentleman frame isn't a troll, nor is it a useless tool to use from the Grineer, Corpus, Infested and Sentients. In fact, my friends, Limbo is one of the most interesting frames in game, if you're inclined to comprehend and understand it is mechanics. In this guide I intend to show you what this gentleman is capable of as well as show you how you can either master the ways of this rift or understand the instrument set if you are partnered up with one.
Ever wanted a winged enemy like a Grineer Bombard to just go away and no more treat damage to you and your allies? Then why don't you Banish him to the rift. Limbo's first ability allows him to send enemies to the rift, dealing damage in addition to placing them within their own little world for a fixed amount of time. Whilst at the rift, the enemy won't be able to deal damage to those outside of it but as a price that you won't have the ability to harm him either. This is unless you or some of your allies are from the rift yourselves. Whether this capacity is throw on an ally, then they become invulnerable to any incoming damage but cannot harm anyone outside of the rift. As an added bonus however, allies are going to be given a regeneration impact in their energy so that they can throw more skills.
Now at first glance this can seem to be a very annoying ability to utilize in a team atmosphere. No one apart from Limbo may be able to get allies, kills might not be able to deal with damage and enemies will simply waltz around wondering why their cherished shots will do nothing. But this is skill separates the boys from the men, the women from the ladies.
To fully utilize this capacity, you must understand which targets to take down in which scenarios. For instance, within an exterminate you can use this to banish high damage enemies whilst addressing the regular fodder. Lastly, you can utilize Banish in any assignment whilst coordinating with allies on your team to put them in the rift in order for them to take advantage of the energy pool and skills. Nova/Nova Prime can still utilize Molecular Prime in the rift to affect opponents, Ash/Ash Prime can nevertheless play Blade Storm and Loki/Loki Prime can nevertheless use Radiant Disarm as well as some other frames employing different abilities. However, if you are accidentally put to the rift by a Limbo do not think you are useless and can not get out. Simply rolling whilst in the rift eliminates the banish impact on you which stops any accidental aims, or prevents trolls from stopping your damage output.
Want to enter the rift and get all the benefits? Rift Walk allows just that. You gain all of the pluses allies will get from the rift and that is about it. As stated when talking about Banish, Rift Walk is employed in conjunction with some other powers to assist single out or devastate aims in the rift. Additionally, Rift Walk can be used to make you resistant to harm whilst you rekindle fallen allies. Go into Rift Walk to keep up a high quantity of energy and use your other skills alongside this to deal some truly devastating damage to enemies.
Although putting enemies to the rift is fantastic, destroying them is better. Rift Surge helps you accomplish it by increasing the amount of damage you deal within the rift. This includes individual targets and anybody inside Cataclysm. This ought to be on at all times when dealing with any kinds of dangers in the rift since the damage output is nothing short of brilliant. Sadly, this damage increase does not affect allies, but this does render you more capable with single-handily taking down big threats that are a nuisance for the whole team.
The large or little bubble which can deal the pain or help defend. Cataclysm causes Limbo to muster a bubble which puts any and all allies and enemies within the rift for so long as it still stands. The size of the bubble decreases as the length of the ability comes nearer to its end. You may also deactivate cataclysm at any time allowing yourself and allies to pick up ammunition and items from your defeated foes.
This is where your Limbo game measures up. Based on how you have built the gentleman, this can either be a great addition/alternative into Frost/Frost Prime's Snow Globe or it can be a quick capability that can dish out some instant damage to enemies in a larger radius. After equilibrium changes and fixes however, the earlier build is definitely the exceptional as it will also permit you to keep you and your opponents at the rift for longer and take whole advantage of Rift Surge.
What you see above is my build for Limbo that gets me through any scenario the game offers, including effectiveness in the new daily sorties. He currently has two Forma on him but will probably be in need of bumping up to three after all primed mods are fully rated up and executed. Allow me to go over the mods and the reason why they're a portion of this construct.
Limbo naturally has greater health than shields. You'll be staying in the rift a whole lot with this construct, but in the event you pop out of it that you really do have a good health pool to rely on.
As a Limbo you are most of the time going to be acting as a support Warframe. Filling the gaps that the team needs in Addition to helping those that get taken down by jumping To Rift Walk. With this you are going to need weapons that either benefit your energy use or are good crowd clearers. I heavily suggest working with the Tonkor, Penta or Quanta to get AoE weaponry because these can deal crazy damage to enemies and you're able to create some amazing strategies on your own and the team. For instance, bring up a cataclysm onto a group of enemies, put yourself to Rift Walk, Activate Rift Surge and take a Tonkor shell to the cataclysm from the outside. You may isolate the enemies, most likely kill all of them and be able to damage them without needing to go into the cataclysm. You can even use this when defending an objective to do away with swarming infested units. Look forward to the amounts you may see pop up along with your level of harm.
In Terms of side arms I would strongly recommend the Synoid Gammacor from following Cephalon Suda's Syndicate. Great damage, prevision planning and, upon triggering the syndicate result, can cope blast damage and provide you one hundred energy. So not only can this come in handy when taking out enemies both in and out of this rift, but it can also assist with energy efficiency. In general, a must have for Limbo's secondary slotmachine.
Melee nevertheless is tough for Limbo. As he is not the most powerful in the game, it is best to keep him at range rather than getting his hands dirty. Far better provide him a melee weapon that you want ranking up for the most part, but when you are after a good melee alternative with Limbo I'd suggest something with wonderful finisher damage. The cause of this is if you throw Banish on an enemy they're instantly hauled down. In this state they are very readily succumb to finisher attacks that with Rift Surge could immediately kill them. So keep this in mind and take in weapons such as the Mios or Dual Ichor for something worth punching with.