Psyonix has announced that in the upcoming Rocket League Autumn upgrade, they'll be removing non-standard arenas from Casual and Competitive play. While the non-standard model of Wasteland and Starbase ARC will still be available in Private matches, these arenas will probably be replaced from standard variations for almost any online play going ahead. Psynoix says they have been contemplating whether or not to eliminate these arenas for some time, and have finally come to some conclusion about it.
Here is more from Psynoix's blog about the decision to remove non-standard arenas:
Why are we changing our stance? Since in the time because Wasteland Arena first launched in late 2015, non-standard map layouts have been a hot topic of debate within the Rocket League community. We have carefully listened to your feedback over that lengthy period of time, although we did not arrive to this decision lightly, we think it is the right one to make. Here's a Fast rundown of several significant factors that moved us in this direction:
As such, we believe standardization is important and essential to provide a level playing field and nurture consistent competition across all skill levels and occasions.
We introduced non-standard arenas partly to give variety for pro play, but they have not been embraced. Given the success of RLCS and Rocket League Esports in general, we no longer believe map selection is required or appropriate to the competitive scene.
Rocket Labs showed us that only a narrow set of stadium designs would be well-received by the Rocket Leaguecommunity. Even the designs that more closely resembled traditional Arenas (such as Octagon and Starbase) are extremely divisive. Ultimately, the alternate layouts we devised simply didn't add enough strategically to offset the corresponding reduction in predictability and muscle memory.
No matter your stance on Rocket League's more experimental maps, it's no secret that their existence is controversial. Some individuals have enjoyed the manners Wasteland, Starbase ARC, and Neo Tokyo (currently Tokyo Underpass), others have thought they take away from the core concepts of Rocket League. Neo Tokyo was redesigned, but Wasteland and Starbase ARC have remained in both competitive and casual play until now.
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All maps in casual and competitive matchmaking will now be standard maps, the same size and form, the only difference between sounds and visuals. This was declared today in an official post, stating that the current versions of Wasteland and Starbase ARC are currently called Badlands and ARCtagon.
Wasteland and Starbase ARC will now only appear in matchmaking as standard maps. The justification for this - as this is a change to Psyonix's stance on the issue - is threefold. Straight from the statement:
"We see Rocket League as a digital game. Therefore, we believe standardization is important and necessary to offer a level playing field and nurture consistent competition across all ability levels and occasions.
"We introduced non-standard arenas partially to provide variety for ace play, but they have not been embraced.
"Rocket Labs showed us that just a narrow set of arena designs could be well-received from the Rocket League community. Even the layouts that more closely resembled traditional Arenas (like Octagon and Starbase) have been extremely divisive. Ultimately, the alternate layouts we devised simply did not add enough strategically to offset the corresponding loss in predictability and muscle memory."
This change will come into play with Rocket League season 6. Don't expect many more non-standard maps, either, since the development team have "chose to focus on Standard Arenas going forward." I am personally quite disappointed, but then I don't play the game in any aggressive method.
This isn't the only change coming to Rocket League in the Autumn update, as Psynoix has also talked about adding transparent goalposts. Keep your eyes at mmorog.com for more Rocket League news and guides as it becomes available! And more cheap Rocket League items are here for sale.