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How Penalties Will Be Different in Madden NFL 16

Monday, June 29, 2015 10:48:27 PM America/Los_Angeles

For the longest time the only penalties you would ever see called in Madden games were holding, offsides, false start, and pass interference every now and then.  That is all going to change in Madden 16.  EA Sports has decided to add a bunch of penalties into Madden 16 that you see every Sunday in the NFL.

Here is a full list of the penalties that can be found in Madden NFL 16:

.False Start
.Offensive Holding
.Defensive Pass Interference
.Illegal Block in the Back
.Neutral Zone Infraction
.Defensive Holding
.Illegal Forward Pass
.Illegal Touching
.Delay of Game
.Kick Catch Interference
.Running into the Kicker
.Unnecessary Roughness
.Roughing the Passer

Realistic penalties is something that Madden fans have long been asking for.  However, it is a double edged sword.  While it absolutely adds to realism, there is nothing worse than making a huge play but then being called back simply because the game randomly decides to call a holding penalty on your offensive line.  Now instead of only a few penalties where that can happen, there are almost 20.

Every player in Madden 16 will have a penalty rating which determines how often they are penalized.  That will be based on real world data collected each week from the NFL.

Depending on the strategies you implement in the game, you will be more or less likely to commit a penalty.  For example, cornerbacks in press coverage are more likely to commit a defensive holding penalty.

You will have the ability to customize how often penalties are called via custom sliders so if you don’t like all the frequency with which flag are being thrown, you can make a few adjustments until the gameplay experience is just the way you want it.

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